we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender…
#battle thoughts #architect #photography
What's on your mind?
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we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender…
#battle thoughts #architect #photography
Worst game ever. i don’t know how or why, but what kind of game spawns you into the same glitched game 47 fucking times after you left it 46 times? it makes me join the exact same 2 different fucking games for hours at a time considering there’s probably a million fucking idiots playing this game. i’ll sit here for 5 hours and would never get lucky enough to join a new game that’s just fucking starting. you would honestly think the game was developed by a group of gay veterans with stage 4 cancer. you would be considered LUCKY to fucking spawn in a new game let alone on a different map OTHER THAN FUCKING DRIEL
Would adding a "Tips and Tricks" section to each role/section be a good idea/concept? In other game wikis I always liked reading about interesting tips that could be applied out in the game. Some roles would have more than others, such as an Engineer or Commander would have more about nodes/resources and support aspects beyond just run-and-gun such as for Assault.
However there are small quirks/tips in this game that are worth pointing out, such as the Support role being able to see units on the map after a recon plane (due to carrying a radio on their back). So it could be a flexible section for each role.
Ping limit. Question. Is it legal to set ping limits on fan servers of HLL? I think this is a form of discrimination against players. As well as a violation of the terms of the conditions when buying a game, where these restrictions were not specified by your. Thanks for your answer.
I would like to suggest to the Dev's of the game another mechanic for the tanks.
Today in the game the enemy tank's shots cause damage and fire to the tank when it is hit by a shot.
But the crew doesn't suffer damage, they only suffer damage in two moments
If you need to go out and repair the tank by getting killed by enemy infantry or if the tank is completely destroyed.
Improvement (I remind everyone that I don't know if the engine allows it)
When the tank is hit and suffers damage and depending on the angle, the shot also enters the cockpit and starts killing the crew (Gunner, Comander and Pilot).
Example:
The shot enters if it hits the gunner the comander or pilot will have to take over this function.
If the shot goes in and slowly kills the crew, the tank will be destroyed in the same way.
If it is manned by only 1 player if the shot enters and kills the crew the tank will be destroyed immediately.
The difference is that you will have to be more careful with the tanks and avoid leaving with only 1 crew member in the tank.
A lot of articles feature the same information as they are of the same kind. This will lead to issues as more nations get added. We will have many different versions of the same text instead of one up-to-date one. And editing these different pages will become a chore. Example: we should add info on how a complete newbie operates a tank. We can't add this to every tank page. How should this be solved?
Hello,
I want to first mention that I'm now this wiki's wiki manager. Please contact me if you need anything in regards to the wiki.
Secondly, we are going to be working on merging in the Gamepedia wiki, moving over its content and editors. You can bring up any concerns about this process here, or see what is being said at the GP discussion.
That's it! Thanks.
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