Hell Let Loose Wiki

An airhead is a temporary redeploy point which may be dropped into any active sector on the map by the Commander. Because it can be dropped anywhere in an active sector, airheads can be extremely effective for launching attacks. Dropping an airhead consumes 400 manpower resources.

Behavior[]

The airhead behaves much like a garrison in that it allows all teammates to redeploy on it. However, unlike a garrison built in enemy territory, which will only become overrun if an enemy closes within 100 meters, an airhead in enemy territory will become overrun if an enemy player closes within 15 meters.

Airheads remain for 3 minutes and have a wave timer of 30 seconds, allowing for a total of 6 spawn waves.

Destruction[]

An airhead will be destroyed if:

  • The sector containing the airhead is captured by enemy forces,
  • it is within the radius of a Satchel, AT-rocket, AT-gun, grenade or tank shell explosion,
  • it is manually dismantled by enemy infantry.