Hell Let Loose Wiki

The Anti-Tank is one of the fourteen playable roles featured in Hell Let Loose.[1]

Gameplay Tips[2][]

Surprise attack – Going loud at the first sign of a tank isn’t necessarily the best strategy. Sometimes allowing the tank to get closer gives you a greater opportunity to hit its weak spots and stop it returning fire. When next to a tank, you can also outrun the pace at which its turret turns, just watch out for angry crewmen jumping out to fight you in person.

Know the danger zones – Even if the turret isn’t facing in-front of the tank, avoid running past the driver’s viewport. The driver has access to a hull mounted machinegun and will make short work of any infantry that strays into their view.

Not one and done – When using the Bazooka or Panzerschreck, keep in mind that it will normally take multiple shots to take down a tank. Get ready to move or face a counter-attack from the tank and its supporting units. To maximize your chances of quickly taking down a tank, including a potential one-shot, aim for the rear where armour is weakest.

Piece by piece – There will be occasions where taking the time to destroy a tank on foot isn’t safe or a viable option. In this case it can be a wiser move to attempt to damage the tank before moving on and letting your allied armour, artillery or reinforcements take it out. For example, damaging the tank’s turret will reduce its turn speed, whilst damage to the tank’s tracks will severely hamper its mobility – perfect for a swift escape.

Swarm – What’s scarier to a tank than one Anti-Tank role? Two, three or even four! In intense combat situations, teaming up with Anti-Tank soldiers from other units can devastate enemy tanks, whether that’s via an ambush or sustained combat. An unsupported tank will quickly fall to rapid rocket fire from multiple sources.

Loadout[]

United States Germany Soviet Union Allies
Anti-Tank Level 1 Standard Issue Standard Issue Standard Issue Standard Issue
Primary Weapon
  • SMLE No.1 Mk III x6
Secondary Weapon
  • PIAT x2
Utility
Anti-Tank Level 3 Gun Crew Gun Crew Gun Crew Gun Crew
Primary Weapon
  • Rifle No.4 Mk I x6
Utility
Anti-Tank Level 6 Ambusher Ambusher Ambusher Ambusher
Primary Weapon
  • Sten Gun Mk.V x8
Utility
Anti-Tank Level 8 Lend Lease Elephant Gunner
Primary Weapon
  • Rifle No.4 Mk I x6
Secondary Weapon
  • Boys Anti-tank Rifle x8
Utility

Trivia[]

  • The hull of a vehicle will only take damage from a projectile if it penetrates its armor. Also, each Anti-Tank weapon differs in its penetrative capabilities. For more information, see the Vehicles page and the respective pages for each Anti-Tank weapon.
  • The Russian PTRS-41 can be resupplied via a small ammunition box.

Gallery[]

References