Structures in the game Hell Let Loose refer to objects that are first laid down in blueprint form by a player with a wrench tool then built with the hammer tool when enough supplies are present.
Building Structures and Requirements[]
To begin building structures select the Engineer or Anti-Tank class from the deploy screen. Once in game scroll through your weapons as if changing to your sidearm (default button is mouse scroll wheel) to equip the wrench tool. Press and hold the right mouse button to bring up the context menu of buildable structures for that class. While still holding the right mouse button use the mouse scroll wheel to select which blueprint you wish to place. When the desired blueprint is displayed click and hold with the left mouse button to place the blueprint. The blueprint must be green in order to place it, if the blueprint is grey try moving to more open or flat ground. *Note* Roads often block the placement of any blueprints.
Now that the blueprint is down, supplies are needed to actually build out the structure. This can be accomplished through a Support class player dropping supplies nearby, a Commander air dropping supplies to the location, or Supply Trucks dropping supplies from the back. Once the appropriate amount of supplies are near enough to the blueprint select your hammer tool (default mouse scroll wheel), approach the blueprint and click and hold the left mouse button to build.
Only two classes can build blueprints but every class with a hammer tool can build the structure once the blueprint is placed as long as sufficient supplies are nearby.
Engineer players can build the blueprints for defensive structures, resource nodes, and repair stations.
Anti-Tank players can build the blueprints for crew served anti-tank guns.
Anti-Tank - Emplacements[]
Anti-Tank players are able to build blueprints for one crew served anti-tank gun. Each gun has space for up to two players to operate it.
Structures | Deployable Limit per Player | Supplies Cost | Time to Build | Description |
---|---|---|---|---|
57mm Gun M1 (US Only) | 1 | 50 | (Max 5 Per Team) | |
Pak 40. (GER Only) | 1 | 50 | (Max 5 Per Team) | |
ZiS-2 (SOV Only) | 1 | 50 | (Max 5 Per Team) | |
Ordnance QF 6-pounder (GBR Only) | 1 | 50 | (Max 5 Per Team) |
Engineer - Defensive Structures[]
Engineers are able to build blueprints for similar structures that complete the same goal. One Engineer can build the following blueprints.
Structures | Deployable Limit per Player | Supplies Cost | Upgradeable | Time to Build | Description |
---|---|---|---|---|---|
Barbed Wire | 4 | 10 | Prevents infantry movement. Can not be jumped over. Wire section can be driven through. | ||
Hedgehog (US Only) | 3 | 25 | Tank obstacle. | ||
Belgian Gate (GER Only) | 2 | 30 | Tank obstacle. | ||
Barricade | 4 | 25 | Yes | A wall for infantry to use as cover. | |
Bunker | 1 | 75 | Yes | An enclosed square with an entrance for infantry to use as cover. | |
Repair Station | 1 | 50 | Automatically repairs friendly vehicles within range. |
Engineer - Resource Nodes[]
Nodes are important as they give your team manpower, munitions, and fuel which can be seen at the very top of the in game map or by pressing tab. These are used primarily by the team Commander to call in abilities and spawn tanks. Artillery and the buildable anti-tank guns placed by the Anti-Tank class use munitions every round fired as well. Therefore nodes are essential to keep a team and commander functioning as they should.
Building Nodes[]
Resource nodes are made like other Engineer-built structures. However, resource node blueprints cannot be built in enemy territory.
*Note* Blueprints cannot be placed in enemy territory however, if the blueprint is already placed and supplies are present the node can be built with the hammer tool regardless of which team controls the sector.
Structures | Deployable Limit per Player | Supplies Cost | Time to Build | Description |
---|---|---|---|---|
Fuel Node | 1 | 50 | Generates 10 fuel resources per minute. (Max 3 Per Team) | |
Manpower Node | 1 | 50 | Generates 10 manpower resources per minute. (Max 3 Per Team) | |
Munitions Node | 1 | 50 | Generates 10 munitions resources per minute. (Max 3 Per Team) |
Resource Node Limits[]
As of Update 8 Red Ball Express each individual Engineer can place one of each node (manpower, munitions, and fuel) with a team limit three nodes of each type. The individual building limit follows each player the entire game regardless if they switch squads or classes.
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