The Commander is one of the fourteen playable roles featured in Hell Let Loose.[1]
Each team has 1 Commander slot available. The Commander's role is to direct the efforts of their team by communicating objectives to unit leaders. The Commander also possesses powerful offensive and defensive abilities to aid in the completion of those objectives.
Commander Abilities (Orders)[]
The Commander has access to numerous abilities which can be activated from the tactical map. Each of these abilities carries a manpower, munitions, or fuel cost.
Manpower[]
Soviet Union | United States | British Eight Army | Allies | Germany | German Africa Corps | |
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Establish Airhead | Airdrops a temporary Airhead team spawn at the selected location. Manpower: 400 Cooldown: 10 Min | |||||
Dismantle Garrison | Immediately dismantle a friendly Garrison. Manpower: 100 Cooldown: 10 Min | |||||
Reinforce | Increases the capture power of all Sector Strongpoints in a friendly-controlled Sector by x2 for 2 minutes. Manpower: 200 Cooldown: 10 Min | |||||
Encouraged | Nodes will generate x2 resources for 5 minutes. Manpower: 400 Cooldown: 10 Min | |||||
Generate Fuel | Converts 100 Manpower into 60 Fuel Manpower: 100 Cooldown: 5 Min | |||||
Generate Munitions | Converts 100 Manpower into 60 Munitions Manpower: 100 Cooldown: 5 Min |
Munitions[]
Soviet Union | United States | British Eight Army | Allies | Germany | German Africa Corps | |
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Establish Airhead | Airdrops a temporary Airhead team spawn at the selected location. Manpower: 400 Cooldown: 10 Min | |||||
Supply Drop | A plane flies overhead and drops a crate of 100 supplies via parachute to the area. Munitions: 50 Cooldown: 2 Min | |||||
Recon Plane | Call in a reconnaissance plane to make a surveillance pass over a designated location. Munitions: 150 Cooldown: 5 Min | |||||
Precision Strike | Call in a targeted strike on a single target. Effective against vehicles and structures, but with a very short radius. Munitions: 250 Cooldown: 20 Min | |||||
Strafing Run | Calls in a devastating strafing run on a designated location. Effective against infantry. Munitions: 150 Cooldown: 4 Min | |||||
Katyusha Strike/ Bombing Run |
Katyusha Strike | Bombing Run | Bombing Run | Bombing Run | Bombing Run | Bombing Run |
Katyusha Strike: Call in a rocket strike on a designated location. Effective against infantry. Bombing Run: Calls in a bombing run on a designated location. Effective against infantry and light vehicles. Munitions: 300 Cooldown: 10 Min | ||||||
Generate Manpower | Converts 100 Munitions into 60 Manpower Munitions: 100 Cooldown: 5 Min | |||||
Generate Fuel | Converts 100 Munitions into 60 Fuel Munitions: 100 Cooldown: 5 Min |
Fuel[]
Soviet Union | United States | British Eight Army | Allies | Germany | German Africa Corps | |
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Half-Tracks | M3 | M3 | M3 | M3 | Sd.Kfz.251 | Sd.Kfz.251 |
Spawn a Half-Track. Fuel: 300 Cooldown: 5 Min Limit: 3 at a time | ||||||
Light Armor | T70 | Stuart | Stuart Honey | Tetrarch | Panzer II "Luchs" | Panzer II "Luchs" |
Spawn a Light Tank. Fuel: 150 Cooldown: 1.5 Min | ||||||
Medium Armor | T-34/76 | Sherman M4A1 | Crusader | Cromwell | Panzer IV | Panzer IV |
Spawn a Medium Tank. Fuel: 200 Cooldown: 70 Sec | ||||||
Heavy Armor | IS-1 | Sherman Jumbo 75mm (Fuel: 500 Cooldown: 4 Min) |
Churchill | Churchill | Tiger I | Tiger I |
--- | Sherman Jumbo 76mm | --- | Sherman Firefly | Panther | --- | |
Spawn the selected Heavy Tank. Fuel: 600 (see exception above) Cooldown: 5 Min (see exception above) | ||||||
Transport Trucks | ZiS-5 Transport Truck | GMC CCKW Transport Truck | Bedford Transport Truck | Bedford Transport Truck | Blitz Transport Truck | Blitz Transport Truck |
Spawn a Transport Truck. Fuel: 100 Cooldown: 1.5 Min | ||||||
Supply Trucks | ZiS-5 Supply Truck | GMC CCKW Supply Truck | Bedford Supply Truck | Bedford Supply Truck | Blitz Supply Truck | Blitz Supply Truck |
Spawn a Supply Truck. Fuel: 100 Cooldown: 1.5 Min | ||||||
Jeeps | GAZ-67 | Willys Jeep | Willys Jeep | Willys Jeep | Kubelwagen | Kubelwagen |
Spawn a Jeep. Fuel: 80 Cooldown: 5 Min | ||||||
Recon Vehicles | BA-10 | M8 Greyhound | Daimler | Daimler | Puma Sd.Kfz.234 | Puma Sd.Kfz.234 |
Spawn a Recon Tank. Fuel: 100 Cooldown: 1.5 Min | ||||||
Generate Manpower | Converts 100 Fuel into 60 Manpower. Fuel: 100 Cooldown: 5 Min | |||||
Generate Munitions | Converts 100 Fuel into 60 Munitions. Fuel: 100 Cooldown: 5 Min |
Gameplay Tips[]
- One of the Commander's highest priorities is to coordinate and participate in the construction of Garrisons. This can be accomplished by the use of supply trucks, supply drops, and friendly Support roles.
- Another important aspect of the Commander role is resource management. A frivolous Commander may find themselves lacking in resources at a crucial moment in the game, and a stingy Commander can starve his team of valuable intelligence and firepower.
- The task of managing resources can be made simpler if resource nodes are constructed by friendly Engineers, as they can more than double the Commander's resource income. This will also allow the Commander to utilize their most powerful abilities more often. So, it may be wise to encourage the unit leaders to facilitate their construction.
- Another useful tool is the Commander's ability to convert between resource types via the tactical map. This is especially useful when the Commander has an abundance of a one resource and a shortage of another. However, one should keep in mind the net loss in resources incurred by this ability.
Loadout[]
United States | Germany | Soviet Union | United Kingdom | |
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Commander Level 1 | Standard Issue | Standard Issue | Standard Issue | Standard Issue |
Primary Weapon |
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Secondary Weapon |
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Utility | ||||
Commander Level 3 | Veteran | Veteran | Veteran | |
Primary weapon |
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Secondary weapon |
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Utility |
- Loadouts Current for: Update 13
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