The fuel node is a structure placed by an engineer and provides benefits for the team. Each faction has their own unique fuel node model.
Construction[]
An engineer must first place down a fuel node template. Once that has been done, any player with a hammer may build the structure, provided that there are 50 supplies within 50 meters. An incomplete blueprint will de-spawn after three minutes of inactivity.
Nodes may only be constructed in friendly territory including the HQ territory, however they will not remain if the enemy captures the territory. Each node generates ten fuel per minute.
Each engineer may only construct one fuel node, while the total team limit is capped at three fuel nodes.
Uses[]
The node will generate fuel resources for your team, these resources are consumed by commander abilities and the spawning in of vehicles.
Destruction[]
- A Satchel explosion.
- Manually dismantled by infantry.