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The manpower node is a structure placed by an engineer and provides resources for the team. Each faction has their own unique manpower node model.

Construction[]

An engineer must first place down a manpower node blueprint. Once that has been done, any player with a hammer may build the structure, provided that there are 50 supplies within 50 meters. An incomplete blueprint will de-spawn after three minutes of inactivity.

Nodes may only be constructed in friendly territory including the HQ territory, however they will not remain if the enemy captures the territory. Each node generates ten manpower per minute.

Each engineer may only construct one manpower node, while the total team limit is capped at three manpower nodes.

Uses[]

The node will generate manpower resources for your team, these resources are consumed by commander abilities and player redeploys.

A second bonus the node provides is a cooldown decrease for some roles. Support that has supplies will have the cooldown reduced by 2.5 minutes if they are within 50 meters of a manpower node.

Destruction[]

  • A satchel explosion.
  • Manually dismantled by infantry.