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The munitions node is a structure placed by an engineer and provides resources for the team. Each faction has their own unique munitions node model.

Construction[]

An engineer must first place down a munitions node template. Once that has been done, any player with a hammer may build the structure, provided that there are 50 supplies within 50 meters. An incomplete blueprint will de-spawn after three minutes of inactivity.

Nodes may only be constructed in friendly territory including the HQ territory, however they will not remain if the enemy captures the territory. Each node generates ten munitions per minute.

Each engineer may only construct one munitions node, while the total team limit is capped at three munitions nodes.

Uses[]

The node will generate munition resources for your team, these resources are consumed by commander abilities and heavy weapons such as artillery and static anti-tank guns.

A second bonus the node provides is a cooldown decrease for some roles. If a role has deployed a small ammunition box, an explosive ammo box, or medical supplies, then walking within 50 meters of an active munitions node will reduce the cooldown by 2.5 minutes.

Destruction[]

  • A satchel explosion.
  • Manually dismantled by infantry.
  • A bombing run.
  • A Katyusha strike.