The PTRS-41 is an anti-tank rifle featured in Hell Let Loose.
This magazine-fed weapon fires armor-piercing rounds that are effective against vehicles and infantry. It is ineffective against structures.
This weapon can be resupplied using a small ammunition box.
Behavior[]
The best chance for the projectile to penetrate armor is when the projectile's trajectory is perpendicular with the target's surface. If the impact angle is too steep, the bullet may even ricochet. If a ricochet occurs, no damage will be dealt to the vehicle. Thus, it is best to aim for a surface that is perpendicular to you. A loud metallic whine will be audible to the player if their projectile ricochets.
A special sound effect is played for the player shooting the rocket if it penetrates and deals damage to a vehicle (same sound that tankers hear when damaging other vehicles). This can help distinguish between bullets that penetrate and bullets that do not.
The rounds have significant bullet drop. Since the game does not have a zeroing feature, the shooter may need to obscure a large part of the target with the sight when shooting at longer ranges. There is no damage drop-ff at range.
Puma | Luchs | Panzer IV | Tiger | Panther | |
---|---|---|---|---|---|
Front | 6 | R | R | R | R |
Side | 6 | 12 | R | R | R |
Rear | 6 | 12 | 16 | 18 | 18 |
Turret | 6 | 14* | R | R | R |
Tracks | 24 | 6 | 8 | 9 | 9 |
R - Ricochet or non-penetrating shot. * - The turret of the Luchs cannot be penetrated from the front. Yellow box - The PTRS-41 is unable to destroy these vehicles when hitting the tracks. The number shown is the number of hits needed to disable the module. |
As shown above, the best way to destroy a vehicle is hit it in its rear plate. In fact, the Panzer IV, Tiger, and Panther cannot be destroyed by the PTRS-41 from anywhere but the rear. [1]
Hitting a vehicle's tracks/wheels is usually not an effective way of destroying vehicles. However, vehicles with broken tracks are limited to first gear or reverse gear.
Targeting the turret is also not an effective way of destroying armored vehicles. Disabling the turret will disable the gunner's machine gun and limit their traverse speed. The main gun and hull MG will still be active. Hitting the barrel of the turret will not deal damage to the module.
The engine can only be damaged by hitting the rear plate of a tank, which will also do the greatest damage to the hull. So, coincidently, targeting the engine is an effective way to destroy a tank. Tanks cannot move when their engine is disabled. When attacking from the rear, the PTRS-41 will disable the engine of the Luchs in only four shots, while a Panzer IV will take five. It takes six shots to disable the engine of the Tiger and the Panther.
The PTRS-41 can kill a truck in five shots to the engine, six shots to the rest of the body, and, curiously, only three shots to the wheels.
Gallery[]
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