Control Skirmish is a game mode featured in Hell Let Loose.[1]
In Control Skirmish mode, the map is smaller and the game length is shorter than in Warfare.
Both teams start with control over their half of the map while the middle sector is neutral with a single Capture Point. Both Teams must attack and then defend this single Capture Point. Only the middle section of the map and the Capture Point can change hands.
Game time is 33 minutes, with 3 minute warm up and manpower overtime if the Capture Point is contested at the end of the 30 minutes. The team that controls the Capture Point at the end of the game is declared the winner.
Players within the active sector count towards the capturing power.
Forward Positions[]
Forward Positions have a number of variations to Garrisons used in the Warfare and Offensive modes.
- Deployable by: Commander, Officer, Spotter
- Usable By: Team
- Limit: 8
- Warning signal lights on Forward Position if enemy is within 50m
- Forward Position is locked when an enemy is beside the Forward Position
Can be placed:
- With supplies
- 140 meters apart
- Player is not on 3 minute cooldown from building a forward position
- Within owned, neutral and mid sector if owned by the enemy
Cannot be placed if:
- Player is on 3 minute cooldown from building a forward position
- Not enough supplies
- Too close to another forward position
- Enemies are too close
- Within the enemy owned sector beyond the mid sector
Armour & Recon[]
Armour & Recon settings for Skirmish mode differ from Warfare and Offensive
- There is only one armour squad per team with medium tanks only
- There is only one Recon squad per team
Headquarters[]
Headquarters settings for Skirmish mode differ from Warfare and Offensive
- There are two HQ spawns per team
- There are two default transport trucks, one for each HQ.
- There is one default Medium tank.
- There is no default supply truck.
- Two full sets of nodes are already pre-built
- Players cannot enter the two sector rows of the enemy team from where the enemy HQs are located and will receive a turn back countdown.
Victory Conditions[]
The team that controls the Capture Point at the end of the game is the winner.
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Gallery[]

Hell Let Loose - British Forces Rework Part 2 - Now Live! | Dev Brief #199 - Steam News (steampowered.com)
- ↑ Hell Let Loose - British Forces Rework Part 2 - Now Live! | Dev Brief #199 - Steam News (steampowered.com)